Quest
From IvaPedia
Contents |
Introduction
Quest Masters
Quest masters are the general term for those who will give out automated quests. The general "rule" with quest masters is the further away he is, the better rewards he will give, although this is not always true. Almost every homeland has a quest master, each selling different quest items.
| Name | Location | Name | Location | |
|---|---|---|---|---|
| Lukhan | Solace | Elder | Narshe | |
| Califin | Thamasa | Kendyl | Mist | |
| Kiane | Laranz | Head Thief | Fabul | |
| King of Fabul | Fabul | Bezomo | Esperland | |
| King Giott | Dwarven Caves | King Doma | Doma | |
| Swordknight | Doma | King Edward | Damcyan | |
| Namingway | Baron | Kokkol | N/A |
Quest Items
Relics
The Genji Glove
Price: 2,600 Quest Points
World Location: Coneria, Doma, Thamasa,
Wear Location: Relic
what it Does: The Genji Glove allows for a character to wield two weapons. This increases number of attacks while only slightly decreasing the amount of damage on the second weapon. The weapon in the character's primary hand remains unmodified.
Best for: Warrior types, Ninja, Materia Junkies.
Worst for: Mages.
The Spirit of Summoned Monster
Price: 3,500 Quest Points
World Location: Mist, Thamasa
Wear Location: Relic
What it Does: The Spirit of Summoned Monster allows for callers, summoners, and blue wizards to occassionally boost the effect of their calls, aeon abilities, and lores.
Best for: Callers, Summoners, and Blue Wizards
Worst for: Anyone who isn't a caller, summoner, or a blue wizard.
A Manual on 'Sleight of Hand'
Price: 3,000 Quest Points
World Location: Narshe
Wear Location: Relic
What it Does: The Manual on 'Slight of Hand' enhances a gambler's abilities.
Best for: Gamblers
Worst for: Non-Gamblers
Gaia's Blessing
Price: 3,000 Quest Points
World Location: Narshe
Wear Location: Relic
What it Does: Gaia's Blessing increases the power of ninja blitz attacks,elementalist elements, and mystic kais.
Best for: Ninja, Elementalists, Mystics
Worst for: Non-Ninja and Non-Elementalists.
Thief Glove
Price: 3,000 Quest Points
World Location: Narshe
Wear Location: Relic
What it Does: The Thief Glove allows for thieves to occassionally lash out at an enemy a second time when they use the circle ability.
Best for: Thief
Worst for: Anyone else.
Cid's Schematics
Price: 3,000 Quest Points
World Location: Narshe
Wear Location: Relic
What it Does: Cid's Schematics increases the effectiveness of repairs done to robots and tinkers preformed on weapons.
Best for: Engineer
Worst for: Anyone Else
The Experience Egg
Price: 5,200 Quest Points
World Location: Laranz
Wear Location: Relic
What it Does: The Experience Egg will allow a character to occassionally gain more experience when an enemy dies.
Best for: All.
Worst for: None.
Merit Award
Price: 3,000 Quest Points
World Location: Fabul
Wear Location: Relic
What it Does: The Merit Award allows for a memeber of any class to wear all types of armor. This, however, does have its drawbacks. Some special abilities and spells will suffer penalties.
Best for: Mystics, Summoners, most Mages.
Worst for: Warriors and Engineers.
Black Belt
Price: 1,500 Quest Points
World Location: Fabul
Wear Location: Relic
What it Does: The Black Belt allows for a character to occassionally interrupt and counter attack an enemy before they are damaged. This is great for both offense and defense.
Best for: Warriors, Thieves, anyone who is frequently the subject of attack.
Worst for: Anyone who isn't frequently under attack.
Magical Earrings
Price: 3,500 Quest Points
World Location: Esperland
Wear Location: Relic
What it Does: The Magical Earrings occassionally boost all forms of cast, utter, or empowered magic.
Best for: Black Wizards and White Wizards
Worst for: Non-Magic using classes.
Alchemist's Apothecary
Price: 3,000 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Alchemist Apothecary occassionally makes two potions for a chemist instead of one, as well as assist with the chemist's throwing abilitiy.
Best for: Chemists.
Worst for: Everyone else.
The Rage Ring
Price: 1,000 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Rage Ring increases the rate of which limit breaks are obtained, allowing more frequent use.
Best for: All.
Worst for: None.
The Gem Box
Price: 4,000 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Gem Box occassionally will allow a magic using character to cast a spell a second time at no additional cost or penalty.
Best for: Black Mages and White Mages.
Worst for: Non-magic using classes.
The Gauntlet
Price: 2,600 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Gauntlet increases the damage dealt with a weapon and weapon based skills. However, this relic forces the character to wield the weapon with two hands.
Best for: Warriors
Worst for: Non-melee oriented classes.
The Moogle Charm
Price: 950 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Moogle Charm prevents random monsters from appearing for a character, and will decrease the chance of being attacked by aggressive monsters.
Best for: Anyone.
Worst for: None.
The Monster Lure
Price: 800 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Monster Lure makes its user a homing beacon for random monsters, allowing them to quickly initiate random battles.
Best for: The Brave and Powerful.
Worst for: The Cowardly and Meek.
The Hyper Wrist
Price: 600 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Hyper Wrist occassionally will grant its user additional strikes during their melee round.
Best for: Anyone.
Worst for: None
The Chocobo Lure
Price: 500 Quest Points
World Location: Doma
Wear Location: Relic
What it Does: The Chocobo Lure will attract chocobos after combat, which you can feed in order to gain their loyalty.
Best for: All.
Worst for: None.
The Aura of Performance
Price: 3,000 Quest Points
World Location: Damcyan
Wear Location: Relic
What it Does: The Aura of Performance is a boost for Bard songs and Dancer dances. Increasing both curative and destructive effects.
Best for: Bards and Dancers.
Worst for: Everyone else.
The Appraiser's Glasses
Price: 1,800 Quest Points
World Location: Baron
Wear Location: Relic
What it Does: The Appraiser's Glasses allow for characters to find more detailed information about items without the help of the old sage of the Drunken Dragon.
Best for: Anyone.
Worst for: None.
Quest Equipment
The Cherub Down
Price: 1,000 Quest Points
World Location: Coneria
Wear Location: Waist
What it Does: The Cherub Down allows a character to always float above the ground, as well as increase their speed.
Best for: All.
Worst for: None.
The Cure Ring
Price: 1,500 Quest Points
World Location: Mist
Wear Location: Finger
What it Does: This ring will allow a character to regenerate HP over time. Outside of combat, its effect is weaker. In combat, the healing effect on the ring is much higher.
Best for: All.
Worst for: None.
The Goggles
Price: 1,100 Quest Points
World Location: Coneria
Wear Location: Head
What it Does: The Goggles allow characters to always see hidden characters and monsters.
Best for: All.
Worst for: None.
The Running Shoes
Price: 1,500 Quest Points
World Location: Coneria
Wear Location: Feet
What it Does: The Running Shoes allow characters to always act as if they were effected by the haste spell.
Best for: All.
Worst for: None.
The Vanish Mantle
Price: 1,650 Quest Points
World Location: Coneria
Wear Location: About the body(Cloak Location)
What it Does: The Vanish Mantle allows a character to more easily evade attacks during combat.
Best for: All.
Worst for: None.
The Czarina Ring
Price: 2,500 Quest Points
World Location: Coneria
Wear Location: Finger
What it Does: The Czarina Ring protects a character with the sanctuary spell so long as it remains equiped.
Best for: All.
Worst for: None.
The Belt of Holding
Price: 900 Quest Points
World Location: Coneria
Wear Location: Waist
What it Does: The Belt of Holding doubles the capacity of items of any character that wears it and can contain quest items and items that will not fit in any other container.
Best for: All
Worst for: None.
Quest Materia
Old Kingdom Lore: Cespes
Price: 4,500 Quest Points
World Location: Narshe
Wear Location: Relic
What it Does: This allows a character to make bombs out of dead shards of materia which damage an enemy as well damage their strength attribute.
Best for: Everyone
Worst for: People without materia shards.
Flame Materia
Frost Materia
Lightning Materia
Unholy Materia
Water Materia
Air Materia
Holy Materia
Earth Materia
Price: 3,000 Quest Points
World Location: Fabul
Wear Location: Materia Slots
What it Does: These materia allow for people to augument their weapons with various elemental attacks. Occassionally, these materia will activate on a melee strike and inflict extra damage of their elemental type.
Best for: Classes who frequently strike.
Worst for: None.
Leech Materia
Price: 5,000 Quest Points
World Location: Fabul
Wear Location: Materia Slot
What it Does: This materia will allow your melee attacks to drain away some mana on occassion.
Best for: Mages and classes dependant on mana.
Worst for: None.
Vampiric Materia
Price: 5,000 Quest Points
World Location: Fabul
Wear Location: Materia Slot
What it Does: This materia will allow your melee attacks to steal HP away from the enemy on occassion.
Best for: All.
Worst for: None.
Vorpal Materia
Price: 6,000 Quest Points
World Location: Fabul
Wear Location: Materia Slot
What it Does: This materia will grant your weapon the ability to cleave through limbs. This can be devastating, if not absolutely lethal.
Best for: Classes that frequently strike with melee.
Worst for: None.
Other Quest Items
A Marking Rune
Price: 500 Quest Points
World Location: Baron
Wear Location: None
What it Does: A Marking Rune allows players possessing the gate spell to return to places they once visited a limited number of times.
Best for: Players with the Gate spell.
Worst for: Players without the Gate spell.
A Restring Token
Price: 100 Quest Points
World Location: Laranz
Wear Location: None
What it Does: This token allows you to rename an item. See 'Help Engrave' for more details.
Best for: People who like customization.
Worst for: People who don't.
